You have built code to make a network call and tested that it works in your development environment. However, when you publish it to the Play console, the networking call fails to work. What will not help you troubleshoot this issue?

  • checking whether ProGuard -keepclassmembers have been added to the network data transfer objects (DTOs) in question
  • using the profiler tools in Android Studio to detect anomalies in CPU, memory, and network usage
  • checking for exceptions in the server logs or server console
  • checking that the network data transfer object has @SerizlizedName applied to its member properties
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